Fantasy
Free to startA dwarf forge gone cold, an elven wood that will not turn, a dragon awake under the mountain.
Sub Rosa is a LitRPG you read and play. Walk richly written dungeons room by room, choose how to fight or talk your way through, and watch your character level up across a whole book of adventures.
One character carries you through five chapters. Your progress stays with you between sessions.
Choose a world and name your protagonist. Place four stats by hand: attack, defense, charisma and intellect.
Read each room, pick a door, and decide how to face what is behind it: strike, brace, speak or study. Dice decide the rest.
Level up mid-descent, unlock traits, spend gold in the armory, and carry relics home into the next chapter.
Every dungeon is written in full before you step in, so a clue in the fourth room can pay off in the nineteenth. The road out of one chapter is the road into the next.
The Merrow road climbs west from the coaching inn into the hills, and at a cairn of white quartz the mine track leaves it.

The prose stays clean. Underneath it, a compact system block shows the rolls, the damage and the experience you earned.

Strike, brace, speak or study. Each action rolls against a difficulty set by the enemy, and the result decides what you take and what you give. Deeper in, spells and rare special strikes open up.
Fall in battle and you lose a breath, not your character. Your level, gear, gold and relics always stay.

Gold banks home from every descent. Spend it on the weapon, armor or charm you carry next.
Bring up to three relics home from a victory. Each one changes the next descent in a small way.
Notes, inscriptions and dialogue add up. Find enough and the dungeon's secret comes out before its boss does.
Every finished descent is saved in the words you read it in. A finished book reads back as a book.
Creatures, truths and endings you have met are collected in one place, whether you won or fell.
Trials with stacking bindings, and ironman descents with one breath and bigger rewards.
Start free with Fantasy, Pirates or Western. Subscribers can open every shelf.
A dwarf forge gone cold, an elven wood that will not turn, a dragon awake under the mountain.
The Nassau shore, a silver fleet on the reef, and a king's pardon with a deadline.
A cattle drive north to the railhead, a railroad west into the mountains.
Ice on the Moon, dust on Mars, the long dark out to Jupiter.
An island through its year of old rites, a valley before the water comes.
Lacquered keeps, oni shrines on the pass, the long quiet of a closed gate.
A smoke city of mills, sewers and wires, and the great iron ship that crossed the ocean.
A winter in a city cut in two, and a radar line across the Arctic.
Bronze-age labyrinths, oracles still mid-sentence, tombs not done speaking.
Plague islands, glass furnaces, masked palaces, the wine vaults at the end of the galley road.
Night wards, stopped motorways, a broadcast promising a ferry to somewhere safe.
A longhouse in the polar night, a ship bound west for Vinland, silver on the river road east.
Each Monday a new dungeon is drawn, the same for every player. One attempt a week counts toward your standing; the rest are practice. Placers earn coin, and a paragon’s name is kept on a dated trophy.
Included with a subscription. Past weeks stay open as unranked practice.
Billed through the App Store or Google Play. What you earn while free comes with you.
Lifetime is per account and restores on any device you sign in to.
No. Sub Rosa is single-player. The weekly descent lets you compare standings with everyone who played the same dungeon, but you always walk it alone.
Yes. Your character, your book and every room live on our servers, so each descent needs a connection.
Each dungeon gives you breaths: one for a small descent, up to four for an epic. Falling uses one and sends you back to the last rest at full health. When they run out the chapter starts again, but your character keeps their level, stats, gold and relics.
Within a book, each chapter at each depth is one fixed dungeon, the same way a book reads the same for everyone. The weekly descent is the exception: a new one every week.
Your protagonist: their level, stats, traits, gear, gold and relics persist across all twenty descents of their book. Each book has its own protagonist. Your study and your chronicle are shared across every book.
Small: 15 to 30 minutes. Medium: 45 to 60. Large: 90 to 120. Epic: two hours or more. A whole book is about twenty-seven hours.
Yes, from your App Store or Google Play account. It ends at the close of the current billing period.